It has been 20 years since the legendary game hit the market in North America, offering players everywhere the means to become rock legends. Not literally, but try convincing anyone who has nailed the epic lengthy instrumental break in front of a packed living-room audience.
Created by Harmonix, Guitar Hero gave players a plastic guitar peripheral to match coloured notes moving along the screen synchronized to the music. Each riff mimicked specific notes, creating the sensation of a genuine performance.
The studio previously experimented with rhythm games before partnering with the publisher, which was acquired by the gaming giant in 2006. Collaboratively, they established the groundwork for a surprising massively profitable series which made a significant influence for many of the artists included, showcasing classic bands to millions of younger players.
A former executive, former COO of Harmonix, remembers the initial budgetary hurdles of licensing the songs – despite the fact the first two games mostly used rerecorded tracks.
“We rerecorded every song because the dollar figure was so high,” he says. “Even with the publishing rights alone, it proved nearly impossible. We failed to secure acts such as the Who – RedOctane was operating on a shoestring budget, and our team was pretty convinced it would fail. However, when the game took off, album purchases and radio play increased, all artists desired to be in.”
He adds: “One of the remarkable aspects was how many parents reached out and thanked us for introducing their children to the music they loved. It evolved into a multigenerational phenomenon.”
Timeless Music Finds a New Audience
Irish group the Answer had their track in the 2008 release Guitar Hero World Tour. Guitarist Paul Mahon remembers the way the game brought older hits back into vogue: “Guitar Hero offered a bigger, new demographic. Generally this had been seen as outdated material, however once it got included in the game young people discovered it, abruptly it became trendy. This validated it, and got rid of the outdated tag. It gave our catalog a new life.”
In 2008, the Answer’s debut album remained unreleased in the US, meaning Guitar Hero was a key medium of discovery for the group during their a North American tour supporting the rock giants. “Their crew had on Never Too Late on the tour bus, and several recognized us from Guitar Hero,” Mahon says.
Major Band Titles Enduring Impact
Music's heavyweight names quickly took advantage of the series’ popularity, including bands like Aerosmith, Metallica and Van Halen starring in dedicated game editions that focused on their music collections and associated lore, imagery and legendary status. In the case of, Guitar Hero: Aerosmith, it was said to have made the group more money compared to their records. It sold well over half a million units upon release, while sales of their songs saw an increase of up to 40% during an era as the industry faced decline.
Guitar Hero continues to inspire quick-handed dedication among its fans. Earlier this year, a streamer completed a remarkable feat featuring the challenging track – an infamously tough power-metal song made popular by the game – on Clone Hero, a no-cost alternative with almost identical mechanics and extensive personalization features. This track is challenging even in expert mode, let alone performed at double speed and without missing a single one of the thousands of cues. They stated requiring nine months to accomplish.
“Guitar Hero offers a, imaginary experience. Just as with other games, that doesn’t mean you ought to pick up actual weapons and go to war,” says DragonForce guitarist the artist.
The band previously wrapped up a profitable run when Through the Fire and Flames was featured in the third game, yet he explains it turned them into widely recognized. “I recall our distributors informing us that our selling albums rapidly,” he shares. “Popularity surged when we next toured, and we performed just before the headliners on the Mayhem festival.”
Indeed, the band's visibility via the game was so immense that it has threatened to eclipsing everything else the band has done. Last year, the song featured in a trailer for Despicable Me 4. “In the past I thought otherwise, but I’ve made peace with it,” he admits. “Should you just hear a single track, it’s totally cool – each person has a unique musical journey and I’m glad we’ve been part in fans' experiences”.
Enduring Impact from the Iconic Controller
Top-tier marketing, whether it’s for automobiles, apparel or games, extends beyond mere transactions – it evokes a longing. Did Guitar Hero tap into that? “Precisely what we were trying to create,” Dornbrook says. “The excitement of performing as a music icon in the spotlight. From day one, the creators believed humans have a natural urge to create songs, and they wanted to use technology to allow people to do it”.
Most of Guitar Hero games were released over a mere half-decade from 2005 to 2010, including derivative titles like the DJ version, complete with a spinning deck, and Band Hero. Subsequently, corporate focus on peripherals waned, except for a brief comeback several years later.
Games such as the fan project and newer releases have maintained the community active, and there’s expectations of something from the original publisher on the way. Recently formed developers has begun production on its debut rhythm-based title. The initial creators are both involved as special advisers. Are gamers prepared to welcome a new entry following the classic?
“Our team believed such titles might become similar to sports games allowing annual releases,” Dornbrook says. “With abundant new music that it could be perennially popular, thus I remain optimistic. There’s no reason why it can’t continue with new generations.”